Every player is issued a personal Lab — a starter research room that grows, wing by wing, into a facility they design themselves. Progress is funded by climbing the ladder and by four currencies earned through research, trade, and risk.
Labs are safe. The good resources aren't.
Every facility begins as a single room. What it becomes is a record of what its owner chose to build first. Wings are chosen and placed directionally — this isn't a menu, it's an expansion you design yourself.
Each tree gates what you can physically build inside your Lab. Committing to a branch is a real choice — respec requires a rare item, not a menu toggle.
Timed raids into a shared zone. The deeper you push, the better the loot — and the more you stand to lose if another researcher finds you first.
Die Corrupted, and the killer takes everything. Gear included.
Each currency exists for a different reason — passive income, physical crafting, facility funding, or real stakes.
All four are tradable through the Lab Trade Network — the player-run market between researchers.
Earned by playing, or bought outright. Grants real perks — revives, repairs, flight in your own Lab.
Labs wipe every season. Rank and Crypto do not.
Live server stats, and the people running the facility.